Oct 20 2008
Runescape Summer’s Ghostly Warriors-Fast Money and xp
Runescape Summer’s Ghostly Warriors-Fast Money and xp
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All credits to zybez and guld wolf 10!
Summer’s Ghostly Warriors
By: Gold Wulf 10
Table of Contents
i - Revision history
1.0 - Introduction
2.0 - Information on Ghostly Warriors
3.0 - How to get there
4.0 - Requirements
5.0 - Equipment/Inventory
6.0 - Bunyips
7.0 - Other Methods
8.0 - Experience Rates
9.0 - Rewards
10.0 - Frequently Asked Questions
11.0 - Credits
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i - Revision history
» 31/07/2008 - Created Guide
» 01/08/2008 - Rearranged Guide, took out exp rates for inaccurate reasons
» 01/08/2008 - Added my own personal exp rates
» 01/08/2008 - Added some other methods on how to kill them
» 13/08/2008 - Added Bunyip Section
» 17/08/2008 - Went back through and punctuated, got better pictures, etc.
» 19/08/2008 - Moved to General Guides!!! Thanks everybody who helped me out, this is a major accomplishment!
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1.0 - Introduction
» This guide will show you a new place to train, it have tremendous benefits, experience, and cash-wise.
» The place I am talking about is the Ghostly Warriors, found after completing the new quest, Spirit of Summer. They are found through a portal located at the axe hut in the deep wilderness. I will go more in-depth in the section labeled “How to get there”.
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2.0 - Information on Ghostly Warriors
This Section is for the information about Ghostly Warriors.
Picture: none yet
Combat Level: 42
Hitpoints: 44
Weak to: Slash/Stab
Attacks With: Crush
Race: Undead
Members: Yes
Examine: A spectral warrior with no axe.
Drop List:
Green = Pick Up
Red = Alch
Blue = Just Leave
Soul runes (1-6)
Cosmic runes (16-25)
Chaos runes (14-20)
Uncut gems
Half of Key
Dragon Spear
Shield Left Half
Steel platebody
Steel platelegs
Steel full helm
Mind runes (12-40)
Coins
Rune javelins (5)
Nature talisman
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3.0 - How to get there
OK, before I go in depth on what you need, you have to understand where you’re going. First, go to Ardounge, bank, and get all your supplies(covered later). Then, from the bank go:
Then, pull the lever inside that building. it will tele you to level 50 or so wilderness, from there go:
Then, wear your Jennica’s Ring, and go to your armor page. right click the ring, and click Operate. Make sure you’re within one square around the portal, and then it teleports you to the spirit world. From there, pick-lock the door and go inside.
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4.0 - Requirements
Quests:
Spirit of Summer
Plague City
Recommended Stats:
Melee:
60 attack
60 strength
20+ def
60 range
35 magic
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5.0 - Equipment/Inventory
This all depends on your stats, however I can give some rough ideas.
Rune Pure Setup
This all depends on your amount of money, levels, and personal preference.
From best to worst:
Helmet: Berserker Helm > Warrior Helm > Rune Full Helm
Amulet: Salve Amulet(e) > Salve Amulet > Fury Amulet > Glory Amulet > Power Amulet
Chest: Fighter Torso > Rune Chainbody > Rune Platebody
Legs: Rune Platelegs > Dragonide Legs
Boots: Rune boots > Climbing Boots > Boots of Lightness
Weapon: Abyssal Whip > Saradomin Sword > Dragon Scimitar
Shield: Rune Defender > Rune Kite
Cape: Fire Cape > Skill Cape(t) > Skill Cape > Obsidian Cape > Legends Cape > Any other cape
Ring: Ring of Wealth/Berserker ring/Warrior Ring
Main Setup
Helmet: Torags Helm > Helmet of Neitiznot > Berserker Helm
Amulet: Salve Amulet(e) > Salve Amulet > Fury Amulet > Glory Amulet > Power Amulet
Chest: Bandos Chestplate > Fighter Torso > Dragon chain > Rune Chainbody
Legs: Bandos Tassets > Rune Platelegs
Boots: Dragon boots > Bandos Boots > Rune Boots > Boots of Lightness
Weapon: Abyssal Whip > Saradomin Sword > Dragon Scimitar
Shield: Dragonfire Shield > Toktz-Ket-Xil(Obsidian Shield) > Rune Defender > Dragon Sq Shield
Cape: Fire Cape > Skill Cape(t) > Skill Cape > Obsidian Cape > Legends Cape > Any other cape
Ring: Ring of Wealth/Berserker ring/Warrior Ring
Inventory:
This’ll stay the same for near everyone, modify the food, add potions if you wish, but other than that it’s the same.
The red shows alching runes, these monsters drop lots of steel plates, steel legs, and steel helms. these are all alchable for more than you buy natures. so its free/profitable alching, and you do quite a bit of it.
the blue shows placeholders, as these monsters drop lots of minds, chaos, cosmic, some soul, and a few coins.
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6.0 - Bunyips
Alright I’ve been putting it off and putting it off, now finally, its here. not fully complete, but here. This section is all about using bunyips here. Well first off, you’ll need to know what to bring. Thanks to 666_is_1337, I have an inventory picture, of what he used. I edited it a little, so it didn’t show what coins he had.
Option 1:
Option 2:
Like before, the red box shows alching runes, and the blue box shows placeholders.
Now the key here is to let the bunyip do the work for you. I’m not sure if you even need food, but its there in case. It’s also smart to bring some in case of a revenant encounter during the trip there, or getting the warriors aggressive again. According to Blackxp, who is 90 defence, the bunyip overheals him, to where he doesn’t get the full potential, however this helps you camp here way longer. By eliminating all but three of the lobsters, and filling up on bunyips, not picking up mind runes or souls, and not alching, you can bring 12 bunyip pouches(13 if you bring one already summoned) and 4 summoning potions(4). This is 9 1/2 hours of camping off one inventory. If you’re not alching and just picking up chaos and cosmic runes, you can almost maximize your exp while gaining a good bit of cash.
I DEFINATELY recommend this. It’s an amazing method, and would take up one no-life day, or 3 regular days. 9.5 hours of camping time. at 70k exp per hour(what i get at 83-88-81) you’d get 665k exp in one stat. and roughly 200k hp exp. Definately recommended.
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7.0 - Other Methods
Cannon:
Well, I just tried this, the only real way for this to work efficiently was to set the cannon up on one side of the hut, to where 1 more square, it wouldn’t be able to be put up. then, load 30 cannonballs, let it fire, and walk out. At this point, you should have something to do, you can’t alch as when you alch, it stops the cannon from spinning. so this is really a bad method, unless you just stand there, and aren’t getting any bonus exp.
I wouldn’t suggest using a cannon here, as it only seems to be able to attack 3 of the warriors in the hut at a time, and you have to keep walking in and out, in and out, and aren’t getting very good exp.
Rating: 4/10
(pictures coming)
Range:
Well I tried this last night. I grabbed my range gear, and went to the Hut. Even though I was using iron knives with high range bonus, I seemed to barely hit often, I think I averaged 22k experience per hour at 74 range.
Rating: 2/10
(pictures coming)
Dharoks:
Well, I just tried it. It is definately not worth it, it’s very easy to 1 hit them, which means you’re not getting the full effect of it. in fact, it’s so easy I one-hit 3 of them in a row, while only averaging 60k exp an hour, and while getting considerably less cash that round than normal. Also, it’s rather dangerous, you either waste inventory space bringing explosive potions, or you risk running to the hut on 15 hp. I do not recommend it, it’s not very good exp, degrades your armor, and gets you even less cash than normal. Though it is kinda fun hitting 44, 44, 22 22, 36 8, 44, 44, it’s not worth it, might as well bring a godsword.
Rating: 5/10
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8.0 - Experience Rates
Alright, I did my own calculations, got down to the second, I gained 72324 exp in 1 hour and 3 seconds(72k exp per hour) at 82 attack 88 str 80 def, using a dragon battle axe. I’d really appreciate people to help me gather info for a chart, at around 90 strength I assume you’d get 75k exp per hour, I can’t really guess anywhere else. So if you could, private message me with your statistics. Thanks.
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9.0 - Rewards
What to pick up:
Chaos Runes
Cosmic Runes
Soul Runes
Rune Javelins
Loop half of key
Tooth half of key
Dragon sq half
Dragon spear
What to pick up and alch:
Steel Platebodys
Steel Platelegs
examples of loot people have gotten:
more to come
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10.0 - Frequently Asked Questions
Q: Why do i need to do Spirit of Summer?
» A: Well the reason is, you get a ring from the quest, called Jennica’s Ring, it allows you to use the portal, to get to the monsters.
Q: Why do i need to do Plague City?
»A: To use Ardougne Teleport. It speeds this up insanely, otherwise you’d have to teleport to your house in Brimhaven, run, take the boat to Ardougne and use the lever that way.
Q: Why would you give out such a great spot?
»A:Well, you see, I decided that if I saw nobody the whole time i was there, it would be immensely boring. And if I spread it around, there still wouldnt be 90,000 people there, at least not until the time I was done. It took a good while for loads of people to start going to bandits, I hope this is the same, except with more mature people.
Q: Can you get revenants there?
»A: No, it’s in the spirit world, however when you make them aggressive again, you have a chance of running into revenants.
Q: Wait, so are they aggressive?
»A:Yes, like lots of other monsters, up until a point. I’ve not checked exactly but if I had to guess, it’d be between 10-15 minutes.
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11.0 - Credits
Kevinsan: Helping me, gave me information i didn’t have. Also lightened the mood at the place, was fun to talk to.
Adetque: Throwing the idea of this out there, if it wasnt for him i wouldn’t have done that quest and found out about it personally.
666_is_1337: Giving me a picture and helping me out with the bunyip section.
Blackxp: Helping me LOADS on the bunyip section, telling me info, tips, etc.
Benwise: Giving me pictures, in great quality. AMAZING help.
Lots of others: Making training here fun, and telling me i should write a guide.
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